Hey crew!
I’ve just dropped a brand-new tutorial on YouTube:
📽️ How to Create Dynamic Footstep Sounds in Unreal Engine (Tutorial)
This one dives into setting up a surface-based footstep system in Unreal Engine 5 using:
Sound cues with pitch & randomization
Physical materials and trace channels
Custom AnimNotifies
Blueprint Interfaces to keep it modular
And yep, it even works in Blendspaces 👟
🔊 Dirt, gravel, tile—you name it. This system can scale up as far as you want to take it.
👀 Want to go deeper?
Patrons get the devlog breakdowns, monthly asset drops, and early previews of what I’m building next—like the solo survival horror game Part of Him Remains.
➡️ Join the Patreon Crew and get access to the behind-the-scenes work that makes these tutorials possible.
Thanks for supporting solo indie devs like me 💛
~Clayton
Boat in a Bottle Studios
