You are currently viewing Devlog #0: Diving Into Sequencer & Control Rig!

Devlog #0: Diving Into Sequencer & Control Rig!

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Hey crew! Clayton here from Boat in a Bottle Studios. This week I jumped headfirst into Sequencer and Control Rig in Unreal Engine 5.5 to start building the cinematic intro for Part of Him Remains. Spoiler: It’s been a wild ride. Worth every crash.

First Impressions

Sequencer is powerful—like “I-accidentally-made-my-Metahuman-do-the-worm” powerful—but there’s a learning curve. I kicked things off by blocking out the key shots, and my first hurdle was getting those camera moves smooth.
Pro tip: keyframes are your best friend. And sometimes your worst enemy. 🎥

Control Rig Magic

Adding Metahumans was the highlight so far. Playing around with face poses and animation felt like digital puppeteering—until the rigging issues started. 😅
Tip: double-check your bone hierarchy… then walk away, get a snack, come back, and check it again. Trust me.

Right now I’m keeping it scrappy—basic shapes and starter content—until I nail the motion and vibe. I’ll import final assets once it all flows. And yes… they’ll get pants eventually. Maybe. 😏

What’s Next

Next up: refining animations, adding lighting, and starting to build the emotional mood that’ll kick off the whole game. It’s going to be a slow cinematic burn—and I can’t wait to share it with you.

Want More?

Got tips? Questions? Think my Metahumans need pants? Let me know!

Creepy Smile for the win? 😀

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